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Old Apr 01, 2007, 01:45 AM // 01:45   #1
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Default Reaver (dread knight redone)

The origanal dread knight idea is here http://www.guildwarsguru.com/forum/s...php?t=10127956

but it needed some major rehashing so here is the new version, ive added more skills, new names, and redid some numbers

The Reaver



These Fighters rising from their long sleep found a world filled with strife. Taking up what weapons they could find they sought out their ways in life. Worshiping both balthazar and Grenth, these warriors are often caught in a battle between good and evil. Baltahzar Grants them great zeal and power in battle, but grenth grants them unholy sight and enhancement based on dark arts. Because of this the battle within them is fierce. mostly selling themselves out as mercenaries these strong and determined fighters, blessed by the gods of war and death, fight for both wealth and what they believe in.

Base Stats
they have 500 base health, 40 base energy, and 3 pips of natural energy regen.

Their basic AR is 70.

Class Weapons

Chain:[One Handed] The chain is weilded much flail, as in he swings it about himself then on attack swings it at them, and is only a one target weapon but has a chance to strike adjacent foes *works like a daggers double strike chance*

Sheild:[Off-Hand] this sheild functions jsut like the others, but these sheild tend to have a rough hunk of steel look.

Bolter:[two handed] a bolter is a large crossbow resembling a ballista. the range of a bolter is 3/4 aggro bubble. there are three types of bolters, Heavy bolter, Medium Bolter, and Light bolter.

Heavy Bolter: The heavy bolter has a much stronger punch and brutal arrows giving it 15% Armor penetration, because of its difficulty to load though its refire rate is quite slow, 3.4s, and its heavy arrows do not fly very fast, .50s flight time.

Medium Bolter: this is your standard bolter. it has no AP and a decent refire rate of 2.4s and flight time of .40s. because of this it has pretty good accuracy.

Light Bolter: this is a very small and easy to use bolter, but lacks the punch of the other two, about 20% less damage. Because of its ease to load its attack rate is only 1.4s and its light bolts fly much faster, with a flight time of .25s. because of this its accuracy is near perfect.

bolters have small if not no arc, so line of sight is important.

Attributes

Keen Sight[Primary]
for each point in Keen Sight Reavers have a extra 1% chance to hit *this works for hexs and blindness, For example at 12 points blindness only causes 78% chance to hit* When ever the Reaver hit with an attack he gains 1 energy for each 6 points in Keen Sight.

This attribute is mainly used for energy management and making sure you hit your target.

Chain Mastery
Chain mastery increases basic chain damage, as well as the damage inflicted by chain skills and the chance of a critical hit.

Most skills in this attribute are chain attack skills.

Bolter Mastery
Bolter Mastery Adds damage to basic bolter attacks and affects the chance of a critical hit.

Most skills in this attribute are bolter attack skills.

Fury
No inheirent Effect

Most skills in this attribute are used to buff the power or effectivness of attacks by useing stances and other skills.


Armor

Reavers have mostly 70 AL armor. Their armor tends to have a dark look, and tends to be lighter to increase their movment.

Beliefs

Reavers Worship both grenth and balthazar, granting them dark power and great zeal.

Example skills

Keen Sight

True Sight(15 E, 1/4 Sec cast time, 60 Sec recharge)[Elite Enchantment] For 2...20 Seconds your attacks cannot miss or be blocked.

Dark Zeal(25 E, 1/4 Sec Cast Time, 60 Sec recharge, -1 to maintain)[Elite Enchantment] While you maintain this enchantment you attacks give you 4 energy on hit but also cause you to sacrifice 1% maximum health on hit.

Gaze of Grenth(15E, 4 sec cast time, 30 sec recharge)[Spell] Resurect target dead party member at 15...50% life and 5...40% energy, you are blinded for 150...40 seconds.

Supress Sight(15E, 3 sec cast time, 60 second recharge)[Elite Spell] blind yourself and all adjecent foes for 15...40 seconds.

Chain Mastery

Leg Wrap(5E, 15 second recharge) [Attack skill] Knock down Attacked foe and they are crippled for 3...14 seconds.

Chain Whirl(5E, 20 sec recharge)[Attack Skill] Attack all adjecent foes

Spin Chain(10E, 30 second recharge)[Stance] You have an additional 5...15% chance to attack adjecent foes.

Chaotic Flail(15E, 30 Second recharge)[Elite Attack Skill] Attack all adjecent foes 1..3 times, you are knocked down for 3..1 seconds, you suffer from cripple and weakness for 30...10 seconds

Chain Spikes(10E, 15 second recharge)[Attack Skill] this attack does +5..15 damage and causes bleeding.

Backlash(15E, 30 secrecharge)[Skill] your next 5...15 attack skills grant an additional attack and that attack deals +10...25 damage, this skill ends if you fail to hit and you take 40...10 damage and are knocked down.

Bolter Mastery

Barded Bolt(10E, 15 sec recharge)[attack skill] this attack stikes for +2...20 damage and causes bleeding for 5...15 seconds.

Head Shot(15E, 40 second recharge time)[Elite attack skill] This attack results in a critical hit and causes dazed and bleeding for 3...20 seconds

Multi-Load(10E, 20 second Recharge) [Attack Skill] you fire 2...4 bolts, they have a 60...30% chance to miss.

Bolter Whip(10E, 10 second recharge)[Attack Skill]*melee range* Knock down Attacked foe but you only deal 3...15 damage.

Holding shot(10E, 20 second recharge) [Attack Skill] if this attack hits a knocked down foe they are knocked down for and additional 3 seconds.

Groundblast Bolt(10E, 15 second recharge)[Attack Skill] This attack has a 50% chance to miss, if this attack hits it deals +10..20 damage, if this attack misses it knocks down adjecent creatures*this includes allies*.

Fury

Open Stance(15E, 60 second recharge)[Stance] Your attacks deal 5..30% more damge and you take 5...30% more damge from attacks, this stance lasts 10...40 seconds

Reckless assault(5E, 20 sec recharge)[attack skill] this attack deals +10...35 damage, this attack cripples you and causes weakness for 20...5 seconds.

Headlong Rush(10E, 30 sec recharge)[Stance] you move 30...50% faster for 5...20 seconds, if you take any damage while in this stance you are dazed and crippled for 30...15 Seconds.

Grenth's Doctrine(15E, 60 second recharge)[Elite Stance] for 14...45 seconds, Your attacks cause you to lose 3 energy on hit but steal 3...6 health on hit.

Infect Weapon(25E, 4 sec cast time, 60 second recharge)[Elite Enchantment] for 10..30 seconds your attacks pass on a random condition you are suffering from. this does not remove your condition.

Dangerous Rage(15E 30 recharge)[Stance] for 5...30 seconds you attack 10...25% faster and your attacks cannot be blocked, but have a 50...25% chance to miss. if you fail to hit you suffer from weakness and cripple for 30...10 seconds and this stance ends.

so yea ill take some more comments on this, cause the last set really helped. If you see balance issues please speak up and if you can provide a better image then the one i got *taken with my phone, on pg 103 of the NF art book* then please provide it. also if you want to suggest some example skills then suggest away.

Thanks in advance

*i changed the chain to 1 handed cause if you look at it, 2 handed weps: daggers, scythe, staff, hammer, bow. 1 handed: wand sword axe spear. so this will even the numbers out ^^*

Last edited by tenshi_strife; May 05, 2007 at 12:47 AM // 00:47..
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Old Apr 01, 2007, 02:11 AM // 02:11   #2
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That guy thier looks like he is wearing a combo of
Obsidian Paragon and Derv^^.
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Old Apr 01, 2007, 03:30 AM // 03:30   #3
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yea a bit lol
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Old Apr 02, 2007, 07:32 AM // 07:32   #4
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Do you really need 4 types of weapon?
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Old Apr 02, 2007, 08:09 AM // 08:09   #5
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Why not rangers have like 5-6 types of bows, which each come with 10 skins(and names)
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Old Apr 02, 2007, 09:03 AM // 09:03   #6
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The Bolters is nice but adding chain?
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Old Apr 02, 2007, 04:18 PM // 16:18   #7
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yea why not, it makes the game much more diverse and interesting. i woulod love to use a chain.
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Old Apr 04, 2007, 11:18 PM // 23:18   #8
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i added more skills and hope to do this often.
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Old Apr 04, 2007, 11:27 PM // 23:27   #9
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What is a bolter?..
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Old Apr 04, 2007, 11:29 PM // 23:29   #10
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a really big crossbow, very ballista like, but way smaller lol.
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Old Apr 05, 2007, 12:11 AM // 00:11   #11
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Oohh, Like that Hunter in the RO Anime in the final Episode when she uses her strongest weapon.
I think it was a Balista or an Arbalest^^.
I'll find the video^^.
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Old Apr 05, 2007, 01:08 AM // 01:08   #12
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http://www.youtube.com/watch?v=O0dbn...elated&search=

Last edited by [M]agna_[C]arta; Apr 05, 2007 at 01:35 AM // 01:35..
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Old Apr 05, 2007, 05:39 PM // 17:39   #13
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hum well when i can ill watch that then. Thx
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Old Apr 05, 2007, 10:27 PM // 22:27   #14
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i changed the look of the post and added even more skills, also feel free to suggest some skills.
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Old Apr 06, 2007, 01:05 AM // 01:05   #15
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Oh, here a beter video^^.
http://www.youtube.com/watch?v=QySlF...elated&search=
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Old Apr 06, 2007, 02:15 AM // 02:15   #16
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I glanced at this thread and saw it wasn't receiving much love. Here's some quick skim responses:

Too many weapons. Unlike archers' bows, which offer a variety of the same basic attack, this character has many types of 'bolters' and a chain. You're trying to go for versatility, which is nice, but perhaps some multi-mode weapon or something? As it stands, it's too much in my opinion.

Keen Sight should either improve chance to hit or give energy for being hit. What do these two things have in coomon? It's not explained by the character's backstory. I think getting energy from being hit is original and cool, unfortunately it's also the primary attribute of my Shrift.

Chain Mastery isn't that different from current melee weapon attributes, and Bolt Mastery is similar to Bow Mastery. There are some cool ideas under discipline, but nothing incredibly novel. It's hard to see what unifies the skills. Also, shouldn't Discipline imply that the Reaver doesn't do things rashly like recklessly rush?

Low points: Chain Mastery and Bolter Mastery; not original. Discipline; somewhat more original, but not enough. Too many weapons.

High points: A weapon that can strike adjacent foes. An inherent ability to for-sure hit a target.
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Old Apr 06, 2007, 03:09 AM // 03:09   #17
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the bolter seems to be horrble over powered you say the medium one has just outside aggro bubble that opens up tons of easy fight swith it because of the fact that spell range is the aggrom bubble

in reality a bow fires its arrows much farther than a crossbow and in guildwars that is just outside the aggro bubble for your character and you are suggesting that a crossbow that is a secondary weapon for a char can do than and then a light version can go even further its a bit to much if you ask me especialy if the charcater can then fight close up far to overpowered. you cant have a charatcer that is good at range and up close dosent work its to powerful and if you make them average at both then whats the point to easy to conteract by everthing the close enemys will come close and kill it the range enemys will stay ranged and kill it cool pic though man and the general back story i like
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Old Apr 06, 2007, 04:26 AM // 04:26   #18
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ok to adress some problems, first you cant say that the reaver can kill things at any range cause well you have to put points in the attributes for it to be useful, so if you do chainmastery, and bolter mastery you lose out on chance to hit and buffs, so really you will probably focus on one or teh other.

ok second, a wepon that fires outside agro bubble is not over powered, let me refer you to longbow my friend. + rangers have differnt bows so this is basicly the same idea, with a little more buffs and drawbacks of each bow. also the reason the lighter bolter goes farther is because it has lighter ammo.

also i dropped a little backstory from the dread knight post that i need to add back in that explains the keen sight attribute, basicly they were blessed by grenth for great sight and bathazar for energy. also the energy was added because of complaints from dread knight post that the primary did not have energy management.

also yea disciple is not the best name but i couldnt come up with a better one, give me some ideas and we can change that.

also i made chain mastery and bolter mastery VERY similar to other weapon atts on purpose cause if i did too much change there would be problems with warriors getting mad cause their weapon atts are not as cool. but the weapons themselves are innovative in themselves which make up for the atts. a weapon that has a chance to strike adjecent and a stright fireing powerful bow with very differnt versions ofr very differnt play styles.

i made the reaver how it is to allow for rounded play, now you arnt restricted to one style of play, you can go melee or ranged with one class, also in ranged you can be a backline supporter, and a front line hard hitter, or a mix between the two.

Thanks again for your input and i will make a few changes now based on your input
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Old Apr 06, 2007, 02:50 PM // 14:50   #19
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the only problem i have with it is if you have points put into both chain and bolter which ppl will do it seems to be slightly overpovered because of the the ability to fight well ranged and up close and if you focus on one of them then its not going to be as powerful as a class that is completly specialised in melee or ranged combat
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Old Apr 06, 2007, 07:55 PM // 19:55   #20
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actually if you focus on chain mastery and keen sight you will be way more powerful than a war cause you cannot be stopped by blind and you gain energy much faster, if you do both chain and bolter then you will have no energy management and since this calss uses ALOT of energy with a small pool of energy you will be useless fast.
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